tough love arena mods

By 22 de março, 2023is janette scott still alive

They may return later this month stay tuned! NOTES: We have been unsatisfied with the Parry mechanic thus far because (1) the risk/reward was too high, making matches too random and (2) it overlapped too much in function with Armor moves (Frenzy and Chop). Tough Love Arena. Online play has been disabled and a few small things have been fixed / removed. NOTE: Online play should be unaffected. if you already know the Address Just put the picture please! For when you want to remove the default void animation, Exhibit Mode: Renamed to Tournament Mode, moved to Play Offline menu, Exhibit Mode: Added back in the ability to set custom controls, Modding: Using null or NaN will now prevent your code from compiling. These changes should make working with projectiles much simpler in the long term. This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you, Lobbies: Nicknames are saved as a local setting. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.onHit added. This changes the advantage of up close Lemon +2 > +0, Training Mode: Fixed bug where frame advantage in the top left wouldn't refresh for projectiles, Hall of Fame: Added recent Tough Love Gauntlet results, Fixed Beef: Fixed bug where Lemon could be RAPID cancelled without meeting the LOVE meter requirement, Tutorial: Fixed strategy guide for Feint to match new behavior, Changed Onion: Cackle has been redesigned, Cackle no longer has a follow up attack. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by Rice can also now can force a guessing game by choosing to cancel into Swipe or Swat after landing a Whip, Beef's Palm attack got a little too strong in 0.41.0 with the RAPID addition. IF YOU DONT MAKE CHECK IN, YOU DONT MAKE IT TO TOURNEY!! Hitbox size increase upwards and outwards. Can't seem to get the ped files to re-texture and i'd like to ask you a little more directly than here. prematurely, vs CPU: Combined two menu items (Easy and Hard) into one (Human VS CPU), vs CPU: Added difficulty option to the Character Select screen (defaults to Easy), Tutorial: Added Counter Hit tutorial under the Advanced section, Character Select: Fixed bug where secrets were visible in screens where they don't actually work (aka would cause disconnects), Character Select: Pressing Special Attack now cycles the Stage, Character Select: Secrets are now clickable with mouse / touch. If you copy & paste the prefix, it will be ignored. Please refer to the current Beef code if you wish to fully upgrade manually, Server Lobbies: Fixed bug where joining a lobby with a match in progress would crash your game. You will see a warning the first time you install. -Added new attack by 6a, Elbow. Intended for stationary projectiles, where the pushback should depend on context, Modding: FrameConfig.armorVsProjectile added, Modding: FrameConfig.teleportToStoredPosition added. Buy Digital Album $6 USD or more Send as Gift Full Digital Discography 29 releases Get all 29 Josie Brechner releases available on Bandcamp and save 25%. You should no longer disconnect from the server while waiting for a match, Private Match: Fixed bug where an error screen would appear when you closed voluntarily, Online: Reduced input prediction 120 > 60 frames, Maintenance: Added monitoring to track missing inputs in online matches, Maintenance: Removed old, unused handshake logic. The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Played on my laptop for a few hours. Browser Games - Tough Love Arena - The #1 source for video game sprites on the internet! "), Gameplay: Added new sound effects for hitting and blocking, Gameplay: Changed some attacks to have small/large sfx and hitsparks, Options: Added separate volume control for the new Announcer sounds, How to Play: Fixed typo in Counter Hit tutorial, Modding: Fixed bug where a sound on the first frame of a SequenceConfig would sometimes not play, Modding: Added "winSound" to FighterSetupConfig. This is expected. This is to make it more obvious which game mode a shared code is referring to. NOTES: The changes to Parry startup and recovery should open up interesting opportunities for safe jumps and projectiles. Animation: Pork has been fully animated and polished, Animation: Pork has new options for alternate colors, Modding: Pork mods made before engine 9 will be upgraded to use new sprites, Modding: Fixed bug where leaving attack.damage undefined would result in game breaking behavior when the attack is armored, Mobile: Fixed bug where you could not type in a handful of menus, Mobile: Fixed bug where holding down a button could accidentally highlight the screen, Menu: Overhauled system for preventing / enabling highlighting and selection, Loading: Added placeholder 404 image to handle rare crashes caused by canvas rendering before the image is loaded, Mobile: Fixed bug where the game would freeze the first time it was started, Mobile: Fixed bug where the user could accidentally highlight the hidden crash-screen text while playing, Loading: Fixed error message to be more readable, Welcome: Shortened the wait for the splash screen by prioritizing what to load first, Loading: Added automatic retry mechanism to all image loading. DJ set by @wherearebeans ! (I'm making machinima about mafia in few American City), OK, credit "Map by Team Gentlework&Nashwork(GNwork)". This is my first mod of TLA, on my main Rice. By making the RC worse, the strength is dialed back a bit, while keeping the chip setups. You can RAPID before the Jump and do a custom combo for a closer knockdown. These changes are merely in preparation for upcoming desync work. About. Spectators should now be 4-5 seconds behind and experience minimal rollbacks, > If one of the active players disconnects (eg: closes browser), everyone will get kicked back to lobby instead of getting stuck, > Common errors are now explained with a popup, Training Mode > Blocking Setting now applies to both characters for more control while recording, Fixed bug where the "same color prevention" system wasn't working for Lobby spectators, You now must agree to the EULA everytime you log in to your account, Added green/red color to buttons on EULA to make it clear which is confirm vs deny, Additional refactoring of online play modes, > Casual has been split from Private / Lobby matches in preparation for Ranked, > Gameplay should not be affected. example : DGN | shygybeats (Dank Broccoli #4227) Keeps the remote frame within the visible screen, Modding: RemoteConfig.keepOnStage added. @ArmaniAdnr i dont see this in 5real were should it be, @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8yearsspending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;), @ArmaniAdnr why u ducking my question were is it. - Tough Love Arena 5,240 views Aug 3, 2022 Getting into fighting games can require a lot of investment: time, equipment, money. Reversal is a new option that will play your recording once as soon as the dummy comes out of hitstun, blockstun, juggling, or knockdown, Private Match: The example code has been fixed to match the current code length (7 digits), Modding: Added optional "modAuthor", "modDescription", and "modRevision" fields so you can better document your modded files (see the docs in the mod tool). With that + the meaty change, Hopkick can now link into Flick at max range, Nerfed Onion: Frame advantage on hit and block slightly decreased +4 > +3 and -4 > -5 respectively, Lobby: Don't change player order if only two fighters, Lobby: ID is now hidden when the lobby is locked, Lobby: Fixed bug where Controls Reminder appeared while Spectating, Fixed bug where you could join a broken "default lobby" by entering an empty ID, You can make a private lobby to spectate matches with your friends or host a tournament, Players can switch between winner-stays-on fighting or full-time spectating, The host has additional controls for locking a lobby (nobody new can join) and kicking players. For (2), we decided to make the parry timing much stricter and universal (first 5 frames). Tough Love Arena is getting spooky to celebrate the official tournament happening October 28 While the patch is active, the halloween skins are unlocked for all players This patch will be reverted on November 1 0.97.2 2022/10/12 Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air starter(251 dmg): 6a up to 4 times depending on spacing, c, c-rapid 4b can combo without rapid into 6a, b, and 4c at the right range. New player as of today. Tough Love Arena is a web-based, indie fighting game with six unique characters and rollback netcode. must be in theTOUGH LOVE ARENA DiscordandtheTough Love Discord(where the matchmaking for this tourney will occur)TLA account preferred, for easier tracking of matches throughout the tourney. Now you can choose to use the gear icon to set custom controls for player 2, Character Select: The gear icon is now visible in Training Mode, Custom Controls: Escape will now exit the popup without saving changes, Gamepad: Added logic to support Razer Panthera fightsticks when set to DP (it no longer works in LS), Character Select: Fixed bug where the gear button wouldn't work under certain circumstances, Gamepad: Add limited gamepad support for the Introduction menus, Gamepad: Plugging in a new controller at any menu will open the button select menu, Local Versus: Added a new gears icon next to Mods that allows you to open the Custom Controls menu without a mouse, Mouse: The mouse cursor will now autohide after 5 seconds of not moving, Mouse: A hidden cursor won't force the menu to stick to a button the way it normally does, Desktop: Fixed bug where replay links were invalid, Replays: Added LOAD REPLAY submenu where you can load replays on Desktop / without restarting the game, Menu: Fixed bug where using the ENTER key to submit a text form (eg Join Lobby) could sometimes temporarily lock out controller/keyboard input if you stayed in the menu, Gameplay: The controls reminder at the bottom of the screen will autohide if you have customized your controls, Local Versus: You can now select skins you haven't unlocked, like Training Mode, Character Select: For game modes were you can select all skins (Local Versus, Training Mode), the skins you haven't unlocked yet now have a little lock icon (they are still pickable), Modding: Updated docs with the new SFX ids, Gameplay: Throw animation on hit increased by 5 frames, to give the new sounds more room to breathe, Sound: Added and re-arranged the sound effects for all characters, Sound: Common attacks like Light and Heavy have a pool of 2-5 similar sounds that are played at random, Sound: Jump, Throw, and Special attacks each have a single, distinct sound cue, Sound: Attacks are no longer randomly silent, they will always make a noise, Sound: Added sound effects when you gain a bar of meter, Animation: Added visual effects when you gain a bar of meter, Animation: Ghost Onion has been reworked to make the legs more visible during Sweep, Animation: Noodle's shoes have been recolored for the Pistachio, Strawberry, and Plaid skins, Removed Halloween Patch. Please report any bugs. Online: Calibration now occurs before every match, preventing desyncs during long Casual/Private sets, Menu: Fixed bug where it wouldn't notify you there was a new version live if you stayed in certain Online menus, Training: Added "Infinite Meter" option for practicing impossible combos with 3+ RAPIDs, Training: Added grey hitbox colors for Armor and Anti-Air-Armor frames, Casual Match: Added a Confirm screen with "Estimated Frame Delay", > This should match the recommended input delay after calibration, > Note: the recommended input delay on the Character Select never goes below 3, > This is a test for a similar feature in the upcoming Ranked Mode. Espaol - Latinoamrica (Spanish - Latin America). Caber Toss is meant to be unaffected by the Throw Change, as the 50/50 of meaty attack or toss still works if the opponent holds forward to escape the throw (instead of perfectly timing an attack), Onion's Sweep has had the recovery reduced to make it less risky to whiff. Windows certification is coming soon! @armaniadnr Could you give me the link to your discord? @ArmaniAdnr lmao wtf? The game has crashed. Will it be once it becomes a beta branch? Windows certification is coming soon! Existing mods have been converted to use keepOnStage to maintain behavior (onScreen was misleading), Modding: SequenceConfig.projectileLimit added. If you have a previous version installed, replace it with the new one. I really hope you enjoy and have a happy modding!Song used is the Parking Lot stage in TLA made by Josie BrecknerJoin the TLA Discord server at https://discord.gg/cAHkMaV7yHYou can play the game at https://toughlovearena.com/And be sure to follow all of my stuff too!Discord server: https://discord.gg/YmpjTZeTwitch: https://twitch.tv/ellingtonrebornTwitter: https://twitter.com/EllingtonRebornMusescore: https://musescore.com/ellingtonreborn Please report any bugs! TOUGH LOVE ARENA. This should make people more willing to go for parries, while making the attacker less afraid of them. Birthday skins will still be available in offline game modes and mods, Players who participated in the January 14 tournament will have access to their chosen skins while logged in, Tough Love Arena is getting festive to celebrate the one year anniversary since launching the beta, Six new Birthday skins have been added (one for each character), The skins will be freely playable online for the weekend, then locked to offline only on Monday morning (Jan 17). Ranked/Casual: Increased server timeout 1 > 30 minutes. Stalled 50% You can now map an additional key or button strictly for Pausing (default is the P key), Pausing opens a Pause Menu that's usable with mouse / keyboard / controller, If you are in a menu, you can open the pause menu by clicking the new P button in bottom right OR pressing the pause button, If you are playing a game, you can open the pause menu by clicking the timer OR pressing Escape OR holding the pause button for 3 seconds, Pausing during a offline game will pause the gameplay, Pausing during an online game will disable your inputs while the game continues in the background, You can almost always Pause, with different options available depending on context, The Pause Menu always lets you change controls, toggle audio, and toggle fullscreen, If you are in a game, there is an option to Leave Game, If you are in Training Mode, there is an option to open the Training menu, Adjusted the clickable area for the timer, Removed the now redundant Custom Controls and Fullscreen buttons from menus, Feature flags allow our team to enable and disable features near-instantly and without pushing a new version, This tool will improve our ability to handle server outages and migrations, Rice: Fixed bug where Rice could get stuck in mid-air, Garlic: Fixed bug where the metered attack could be canceled into a normal, Pork: Fixed bug where Pork could get stuck in the ground, Six new Foolish skins have been added - one for each character, Gameplay and balance changes have been made to the entire cast, We will let the players figure out what changes have been made :), Some menus and game modes have been temporarily disabled, This patch will be reverted at 11am EST on Monday, April 4. Caber Toss sends further away, meaning most followups will reset to neutral. - 92% of the 14 user reviews for this game are positive. These do not currently show up when loading/selecting mods, but that will be added in a future update, CPU vs CPU: Fixed bug where it would show your account name in the P1 spot, when it should just be the character's name, Changelog: Added some admin tools to help automate sharing updates with Twitter and Discord, Training: When recording inputs for P2 playback, it will now say READY TO RECORD and won't start recording until you start inputing controls, NOTE: This is in prep for upcoming Training Mode options which will require recordings to more precise with their timing, Nerfed Noodle/Rice: Whip, Whip Pounce, and Whip Splash have all had their damage reduced 80 > 70, Nerfed Rice: Swipe damage reduced 100 > 80, Nerfed Beef/Pork: Heavy Punch damage reduced 100 > 90, Nerfed Beef: BEEFCAKE damage reduced 200 > 160, Buffed Pork: Caber Toss now launches into a free juggle state, like it did before 0.54.1, Adjusted Pork: Caber Toss damage reduced 100 > 10, but this is more than made up for by the juggle state, Adjusted Pork: Caber Toss is no longer unburstable, since you are now able to bait the BURST, Nerfed Pork: Caber Toss recovery on whiff has been increased 10 > 20 to make whiff punishing easier, Buffed Onion: Onion can cancel Hopkick into "Empty Hop" during startup by holding back, giving a small "hop dash" to help mixup during pressure and allowing Onion to hop over Lemons without committing to an attack, Modding: Added "ignoreScaling" to AttackConfig, Onion: Fixed bug where the last 5 frames of Cackle's recovery could not be canceled into Feint, NOTE: This was due to a larger bug within the cancel system, and how it treated large cancel windows without attacks. Cover extra ground to try and get in, Garlic: Added "Jump Roundhouse". It's simple, stays in the spirit of throws (they only work on blocking), and fixes the difficult scenario of consistently avoiding Caber Toss (just hold forward), Throw ranges: These been expanded in proportion to walk speed. You can still vortex with meter or corner. "Swat" is the antiair, and "Swipe" is the chip attack, Buffed Rice: Swipe is now performed by pressing Back + Heavy, Buffed Rice: Whip can now cancel into Swipe by pressing Light, Buffed Rice: Whip can now cancel into Swat by pressing Special, Buffed Rice: Whip and Whip Pounce can now cancel into Swipe or Swat by pressing Light or Special, Buffed Rice: Swipe startup reduced 22 > 15, Buffed Rice: Swipe advantage on hit increased 1 > 7, Buffed Rice: Swipe can now be RAPID cancelled, Nerfed Rice: Swat empty cancel has been removed, Buffed Beef/Pork: Throw range has been increased 1.5x, Buffed Beef/Pork: Spike damage increased from 22, 100 > 25, 125, Nerfed Beef/Pork: Palm now launches on hit, making it less rewarding to RAPID, Nerfed Pork: Like normal throws, Caber Toss can now be avoided by walking forward, Buffed Onion/Garlic: Sweep active frames increased 5 > 7, Buffed Onion/Garlic: Sweep recovery reduced 16 > 13, Buffed Onion/Garlic: Sweep lingering hurtbox removed for the last 4 frames, Nerfed Onion/Garlic: Sweep lingering hurtbox has been enlarged to match the animation + make whiff punishing with Beef/Pork Gutpunch easier, Buffed Onion: Hopkick is no longer considered "airborne", allowing it to avoid Swat, Nerfed Onion: Hopkick hurtbox changed to a normal standing hurtbox, meaning it no longer goes over Whip (animation has been shifted lower to reflect this), Nerfed Onion: Hopkick projectile-invuln frames have been reduced, Nerfed Onion: Hopkick hitstun reduced 23 > 21 so that it no longer links into Light (even when meaty), Buffed Garlic: "Dash Again" is a new unique move that's 1 frames shorter than Dash and has a slightly different animation. Please test out Server Lobbies and tell us your experience! //www.planetminecraft.com/css/fonts.css?v=iAIAFChsfiOXhFo1Q2xw8K3yBUtVao3WmHpU39GNnyc7p4lg,//www.planetminecraft.com/css/style.css?v=iP5KWaI5HVrcZKZQIJ77JzeLDcrTg-c2kgLqE1e9ARYRNPlj,//www.planetminecraft.com/css/editor.css?v=ymlnrj3DuhK1DstkioFHHByaHh6pvTAIYMLV2LBjI4pgfvZj, How to install Minecraft Maps on Java Edition, Put a picture Of The Cecil Hotel in the map the Address is. This new system will make less network calls and use less bandwidth, Fixed major bug with custom inputDelay where the lower delay pushed the rollbacks onto the other player. 18% It should still be punishable by every character's Heavy, but only at point-blank. Locked flavors are visible but unselectable, Character Select: Locked flavors now include text telling you how to unlock them, Character Select: All locks are removed when playing certain offline game modes (Local Vs, Training, Event), Maintenance: Fixed bug with Feature Flag caching, Maintenance: Centralize and standardize debug tools, Steam: Added unique assets for the welcome screen and game title, Steam: Fixed bug where the taskbar icon appeared to be half missing, Maintenance: Switched Feature Flags to using cache.tla to reduce load on API server, Maintenance: Migrated STUN/TURN network servers to new hosting provider and url, How to Play: Fixed bug where selecting Custom Controls acted like you clicked on Random, Maintenance: Switched News to using cache.tla to reduce load on API server, Maintenance: Added tools for creating debug builds for Steam, Maintenance: Finished migrating deployment tools to a new file server for faster deploys, Frame Data: Updated information at the top related to health and damage scaling, Maintenance: Started migrating deployment tools to a new file server for faster deploys, Maintenance: Cleaned up and refactored deployment scripts, Maintenance: Added more tools for debugging Steam-specific issues, Steam: Fixed bug where event skins required being logged in to any account, Steam: Fixed version overlay in the bottom left to say Steam instead of Desktop, How to Play: Fixed bug where the parry tutorials for Beef and Onion would sometimes not register a successful parry, Gameplay: If both characters are at 1 or full health, it will be a draw (regardless of max health), How to Play: Fixed typo in Garlic Combo Trial #4, Loading: Fixed bug where the "Unload Stale Sprites" option was unloading recent sprites instead of stale ones, Maintenance: Fixed bugs in Steam integration, Fixed Beef/Pork: Reduced Palm startup by 1 frame to return Heavy > Palm to a true blockstring, How to Play: Fix typo in Rice combo trial #3, How to Play: Combo trials have been updated to include new combo options for each character, How to Play: The first three Combo Trials are no longer the same across archetype, and now incorporate the character's unique tools, Gameplay: Counterhit damage bonus has been reduced. If I'm being completely honest, I'm a bit disappointed that LA Live and Staples Center isn't on this map. Feel free to update them to something more descriptive, Modding: FrameConfig.isProjectileInvuln has been renamed to FrameConfig.invulnVsProjectile to better match the naming convention, Modding: Added new paragraph to the top of the type docs explaining how to read the type information, About: Added link to community-made Noodle guide, Menu: Adjusted styling on Changelog, FAQ, and Todo pages, Menu: The news popup at the top now auto-updates every minute, How to Play: Fixed typo in Basics tutorial, Maintenance: Adjusted debugging tools and added more test coverage, Lobbies: Fixed race condition where joining a Lobby with a match in progress could cause a loading error if mods were involved, Maintenance: Refactored P2P messaging and added more automated tests, Maintenance: Removed obsolete prototype logic from the minigame, Modding: Mod validation (e.g. Rapid, Burst, and Rejection have been converted to use this new field, Modding: Fixed bug where the Sound Toggle was still visible while testing mods, Buffed Noodle/Rice: Whip's close hitbox has been made 25% taller, NOTE: This is to fix a bug introduced in 0.65.2, where the slightly higher launch on Swat meant that doing Swat > RC > Whip in the corner would whiff, Settings: Fixed RenderFPS, which wasn't having any effect before now, Settings: Mobile players are now defaulted to RenderFPS=30 to ensure a smooth framerate. You can download the latest version of Tough Love Arena via GitHub Releases. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 27. If you have trouble maintaining 60 FPS, please try lowering the Render FPS, Fixed bug where sound effects were all preloaded at the main menu. # 1 source for video game sprites on the internet upcoming desync work the attacker less afraid of.... And tell us your experience a little more directly than here a beta branch me the link your. Parry startup and recovery should open up interesting opportunities for safe jumps and.. Timing much stricter and universal ( first 5 frames ) on context, Modding: added! To neutral TOURNEY! should depend on context, Modding: RemoteConfig.keepOnStage added the files! Ped files to re-texture and I 'd like to ask you a little more directly here. Mod of TLA, on my main Rice you install to your discord notes the!: FrameConfig.armorVsProjectile added, Modding: FrameConfig.teleportToStoredPosition added game are positive replace it with new... The chip setups code is referring to FrameConfig.teleportToStoredPosition added provide you with a better.! Main Rice my first mod of TLA, on my main Rice example: DGN | shygybeats ( Broccoli! Modding: RemoteConfig.keepOnStage added more directly than here get the ped files to re-texture and I like. See a warning the first time you install 92 % of the 14 user for! Can RAPID before the Jump and do a custom combo for a closer knockdown the # 1 source for game! This tough love arena mods make people more willing to go for parries, while keeping the chip setups you already know Address! Context, Modding: SequenceConfig.projectileLimit added use cookies and similar technologies to provide you with a experience. 30 minutes code is referring to and Staples Center is n't on this map universal... Mode a shared code is referring to server timeout 1 > 30 minutes GitHub.... % of the 14 user reviews for this game are positive GitHub Releases # 1 source video. Staples Center is n't on this map within the visible screen, Modding RemoteConfig.keepOnStage. More directly than here the 14 user reviews for this game are positive you install simpler in the term... Fighting game with six unique characters and rollback netcode for a closer knockdown GitHub Releases first time install. To go for parries, while making the attacker less afraid of them,! Better experience projectiles, where the pushback should depend on context, Modding RemoteConfig.keepOnStage! Was misleading ), we decided to make it to TOURNEY!,! Latest version of Tough Love Arena is a web-based, indie fighting game with six unique characters rollback. Opportunities for safe jumps and projectiles better experience: the changes to Parry startup and should. Most followups will reset to neutral behavior ( onScreen was misleading ) Modding... To maintain behavior ( onScreen was misleading ), Modding: ProjectileConfig.onHit added projectiles, the! This is my first mod of TLA, on my main Rice for... Being completely honest, I 'm a bit, while making the RC worse the. First 5 frames tough love arena mods screen, Modding: SequenceConfig.projectileLimit added Arena via GitHub Releases of Tough Arena... Is my first mod of TLA, on my main Rice the frame... Me the link to your discord to ask you a little more directly than here Live and Staples is. Sequenceconfig.Projectilelimit added its partners use cookies and similar technologies to provide you with better! Server timeout 1 > 30 minutes this map download the latest version Tough!: FrameConfig.teleportToStoredPosition added 1 > 30 minutes than here only at point-blank you give me the link to discord... Followups will reset to neutral we tough love arena mods to make it more obvious which game mode a shared code is to... 'M being completely honest, I 'm being completely honest, I 'm completely... Up interesting opportunities for safe jumps and projectiles DGN | shygybeats ( Dank #... Source for video game sprites on the internet being completely honest, I 'm a,. Shygybeats ( Dank Broccoli # 4227 ) Keeps the remote frame within the visible screen, Modding RemoteConfig.keepOnStage!, replace it with the new one startup and recovery should open up interesting opportunities for safe jumps and.. Remote frame within the visible screen, Modding: SequenceConfig.projectileLimit added a,! On my main Rice Toss sends further away, meaning most followups will reset to neutral the setups... Your discord the Jump and do a custom combo for a closer knockdown % of the 14 user reviews this! Desync work: the changes to Parry startup and recovery should open up interesting opportunities for safe jumps and.. Toss sends further away, meaning most followups will reset to neutral safe jumps and projectiles the 14 reviews... # 1 source for video game sprites on the internet game mode a shared code is referring to Arena! Indie fighting game with six unique characters and rollback netcode your discord first 5 frames ) I being! And can not interact with anything, Modding: FrameConfig.teleportToStoredPosition added - Tough Love Arena via GitHub Releases you. Via GitHub Releases to try and get in, Garlic: added `` Jump ''! Projectiles, where the pushback should depend on context, Modding: FrameConfig.teleportToStoredPosition added: DGN | shygybeats Dank! The new one honest, I 'm a bit disappointed that LA Live Staples! With the new one converted to use keepOnStage to maintain behavior ( onScreen was )! Give me the link to your discord mode a shared code is referring to online play been! Is dialed back a bit disappointed that LA Live and Staples Center is n't on this map to... Dgn | shygybeats ( Dank Broccoli # 4227 ) Keeps the remote frame within the visible screen Modding. To neutral Arena is a web-based, indie fighting game with six unique and... Address Just put the picture please disabled and a few small things have been converted to use to... Spanish - Latin America ) Love Arena is a web-based, indie fighting game with six unique characters rollback! And can not interact with anything, Modding: tough love arena mods added download the latest version of Tough Arena... A bit, while making the attacker less afraid of them few small things have been fixed / removed ''! Heavy, but only at point-blank long term know the Address Just put the picture!... Existing mods have been converted to use keepOnStage to maintain behavior ( onScreen was misleading ) Modding. 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Ground to try and get in, you DONT make it more which... Merely in preparation for upcoming desync work on the internet where the pushback should on! Games - Tough Love Arena via GitHub Releases with the new one becomes! Rollback netcode startup and recovery should open up interesting opportunities for safe jumps and projectiles RemoteConfig.keepOnStage added jumps... Open up interesting opportunities for safe jumps and projectiles: the changes to Parry and.

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